TeamForgeDepot engineers monitoring game server infrastructure
Game infrastructure · Toronto

The tech crew behind games that never lag out.

From Spadina Avenue in the Fashion District, we run low-latency game servers, cloud pipelines, and 24/7 IT for studios shipping across Canada. You build the fun — we keep it online.

+1 (416) 417-6928
99.98% uptime
<35ms Canadian latency
210+ live titles

What we do

Full-stack support for shipping and running games

Six focused services covering the whole lifecycle — from a bare repo to a global player base. Pick one or hand us the whole stack.

Dedicated match servers in Toronto, Montréal, and Vancouver with automatic regional failover. We tune netcode buffers, set up authoritative rollback, and keep tick rates steady from 20 to 128 Hz so your competitive players stop blaming the connection.

Infrastructure-as-code environments, autoscaling fleets, and CI/CD that ships a build to players in under nine minutes. We instrument everything with dashboards your producers can actually read on launch night.

Workstations, render nodes, licensing, VPN, and asset backups for teams of 5 to 200. Same-day on-site visits across downtown Toronto and a help desk that answers in under four minutes during production crunch.

A 14-device lab covering current-gen consoles, Steam Deck, and Android tiers. We run soak tests, matchmaking load tests, and cert pre-checks so your submission to platform holders passes the first time.

Player accounts, inventories, leaderboards, seasons, and anti-cheat wired into scalable backends. We build the event tooling so your team can launch a limited-time mode on a Friday without paging anyone.

Penetration testing, DDoS mitigation, and server-authoritative validation to shut down exploits before they hit forums. Includes a 30-page findings report and a prioritized remediation plan mapped to real risk.

The crew

Engineers who have shipped and scaled real games

A tight team of infrastructure and gameplay specialists working out of our Fashion District loft.

Priya Raman, Founder & Infrastructure Lead at TeamForgeDepot

Priya Raman

Founder & Infrastructure Lead

Ex-MMO backend engineer. Scaled a launch from 0 to 400k concurrent players without a single rollback.

Marc Delacroix, Head of Game Servers at TeamForgeDepot

Marc Delacroix

Head of Game Servers

Netcode obsessive. Tunes tick rates and rollback for competitive shooters and fighting games.

Alina Okonkwo, DevOps Architect at TeamForgeDepot

Alina Okonkwo

DevOps Architect

Terraform and Kubernetes specialist who turns launch-night chaos into boring, predictable graphs.

Tyler Brûlé, QA & Certification Lead at TeamForgeDepot

Tyler Brûlé

QA & Certification Lead

Runs our 14-device lab and has shepherded 60+ titles through console certification.

Sana Kapadia, LiveOps Engineer at TeamForgeDepot

Sana Kapadia

LiveOps Engineer

Builds seasons, battle passes, and event tooling that producers can operate without an engineer on call.

Dev Nordström, Security Lead at TeamForgeDepot

Dev Nordström

Security Lead

Anti-cheat and DDoS specialist. Thinks like an attacker so your players never meet one.

By the numbers

What steady infrastructure looks like

Measured across our live client base over the last 12 months.

99.98%

Average server uptime

Across all managed regions, 12-month rolling.

210+

Live titles supported

Indie, mid-size, and platform-holder projects.

<4 min

Help-desk response

Median first reply during production hours.

38M

Peak concurrent players

Handled on a single launch weekend.

What studios say

Trusted on launch night

Real feedback from the studios and teams we keep online.

Our co-op launch would have melted without them. They pre-warmed the fleet, watched the graphs all night, and we never dropped a match.
Jordan M.Studio Director, Toronto · March 2025
They cut our matchmaking latency for Canadian players nearly in half. Our Discord went from rage to compliments within a week.
Renee T.Technical Producer, Ottawa · January 2025
The QA lab caught three cert blockers we completely missed. First submission passed — that saved us a whole month.
Kwame A.Lead Programmer, Montréal · November 2024
Same-day on-site when our render farm went down mid-crunch. They had us back rendering before lunch.
Sofia L.Art Director, Toronto · February 2025
Their anti-cheat audit shut down an exploit that was ruining our leaderboards. Detailed report, clear fixes, no drama.
Ben H.Founder, Vancouver · December 2024
We handed them the whole backend and got our nights back. Seasons ship on schedule now without anyone on call.
Mei-Lin C.Producer, Toronto · April 2025

Plans

Support that scales with your studio

Straightforward monthly retainers in Canadian dollars. No lock-in — cancel with 30 days notice.

Save ~17% billed annually

Indie

For small teams shipping their first title.

CA$899/mo
 
  • 1 managed game-server region
  • Business-hours help desk
  • Weekly asset backups
  • CI/CD pipeline setup
  • Monthly infrastructure review
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Most popular

Studio

For teams running live games with real players.

CA$2,400/mo
 
  • 3 managed regions + failover
  • 24/7 help desk (<4 min)
  • Autoscaling fleet management
  • LiveOps & season tooling
  • Quarterly security audit
  • Dedicated infrastructure engineer
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Platform

For studios preparing a global launch.

CA$5,900/mo
 
  • Unlimited regions worldwide
  • 24/7 launch-night war room
  • Full QA & cert program
  • Anti-cheat & DDoS hardening
  • Custom backend engineering
  • Named account & on-site support
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Get in touch

Tell us about your game

Send a few details and we will get back within one business day with a plan and a rough quote.